|
Mode |
Sample Applications |
|
Delay On Break
(One-shot On) |
·
Continue train or accessory activity beyond
trigger
·
Crossing gates to stay down longer than block
size (i.e. small block, long train)
·
Separate button activates train layout for
preset amount of time (i.e. museum or public display)
·
Offset dirty track/light car issues in blocks
·
Latching relay applications like for a Helix
·
Activate and run separate siren and red
beacon along with MTH firehouse |
|
Delay on Make
(One-shot delay on) |
·
After trigger, accessory delays activity for
a preset amount of time
·
After 1st train passes through
block, slight programmed delay before start up of 2nd train |
|
One-shot Delay Pulse |
·
For train control, allows a preset amount of
time before operation of second train, i.e. entering a block. Action
continues for programmed amount or time, and then turns off until
triggered again.
·
Stop Station applications where train enters
block and stops, then continues on – both timed functions |
|
Continuous Pulse or cycle |
·
On / Off light when triggered, operation
continues until triggered again
·
Operate train for a preset amount of time,
off for a preset, and then repeat. Trigger on and off with a momentary
switch.
·
Blink between 2 lights with additional relay
(i.e. MTR-12T) |
|
Non-Interrupting
one-shot on |
·
Accessory or train is
activated and stays activated for preset period even if control signal
(trigger) is interrupted
·
|
|
Non-interrupting
one-shot delay pulse |
·
Just like the one-shot delay
pulse BUT the program will continue even if control input changes |
|
Non-interrupting
resetting one-shot on |
·
|